Drift District
Drift compact urban circuits, chain slides and earn reputation through style and speed.
Explore complete game projects for developers, agencies, and publishers—with editable source code, setup documentation, and clear license options.
Designed and built in-house, delivered as the full TypeScript project, not a compiled build.
Standard for your own project, Extended for client work and portals. Final terms are published before sales open.
Every package includes a README with install, build and deploy steps.
Drift compact urban circuits, chain slides and earn reputation through style and speed.
Pull colored yarn strands from tangled objects and route them into matching spools to reveal knitted art.
Defend compact lanes with repositionable towers and elemental combinations.
Pour layered liquids between tubes until each vessel contains a single formula or valid compound.
Start with one shelf and checkout, restock products, serve shoppers and expand into a busy supermarket.
Survive enemy swarms while auto-attacking; choose one of three upgrades at each level-up to create emergent builds.
Showing 6 of 55. Browse all 55 games
Every category below lists games whose source package passed the clean-room build, ready to license today.
18 games ready to license
Pull colored yarn strands from tangled objects and route them into matching spools to reveal knitted art.
Pour layered liquids between tubes until each vessel contains a single formula or valid compound.
Route moving packages through junctions so each reaches its matching bay.
Remove screws in the correct order so layered mechanical parts fall away without overfilling limited screw trays.
9 games ready to license
Survive enemy swarms while auto-attacking; choose one of three upgrades at each level-up to create emergent builds.
Survive magical arenas and combine elemental spells into powerful synergies.
Sixteen toy fighters drop onto a tiny island, grab simple gear and survive as the safe zone rapidly contracts.
Maintain speed through a city by vaulting, jumping, sliding and wall-running across rooftops.
8 games ready to license
Start with one shelf and checkout, restock products, serve shoppers and expand into a busy supermarket.
Operate a tiny hotel by checking in guests, cleaning rooms and expanding services.
Merge ingredients into drinks and desserts, fulfill customer orders and restore a rundown café.
Optimize passenger flow through check-in, security, baggage, gates and aircraft turnaround.
6 games ready to license
Place colored hex stacks so matching petals consolidate and bloom into complete flowers.
Merge celestial bodies from rocks to exotic planets and build a living miniature solar system.
Merge eggs and juveniles into increasingly rare dinosaurs, then watch them populate habitats.
Merge raw materials into tools and structures to restore an abandoned tropical island.
6 games ready to license
Defend compact lanes with repositionable towers and elemental combinations.
Build a temporary deck during each run and exploit tag-based synergies across fire, machine, nature, magic and poison cards.
Expand across a compact hex map, gather resources, capture towns and outmaneuver AI kingdoms.
Mount and rearrange weapons on train carriages while crossing enemy territory.
5 games ready to license
Drift compact urban circuits, chain slides and earn reputation through style and speed.
Choose profitable delivery routes through a compact open city before the shift timer expires.
Weave through dense highway traffic; near misses fill boost and multiply score.
Transport fragile cargo across rough terrain without tipping the vehicle or losing the load.
2 games ready to license
Board colourful commuters onto matching metro trains without letting the platform overflow.
Fast tournament shootouts: swipe to shoot with power and curl, then read the taker and dive to save.
1 game ready to license
Stack irregular everyday objects on constrained platforms without collapsing the structure.
Each download is the complete project for one game, plus the shared code it depends on, so it installs and builds without our repository.
077-pocket-tower-defense-1.0.0/ ├─ README.md setup: install, build, test, deploy ├─ THIRD_PARTY_NOTICES.md 4 third-party licences ├─ SOURCE_MANIFEST.json every file with its checksum ├─ package.json · pnpm-lock.yaml ├─ games/077-pocket-tower-defense/ │ ├─ src/ TypeScript source │ ├─ data/ levels, balance, content (JSON) │ ├─ public/ tests/ │ └─ README.md ASSETS.md └─ packages/ 10 shared packages it uses
TypeScript source, game data, tests and a lockfile. Run pnpm build to produce the static production build you deploy; the ZIP holds the source, not a prebuilt copy.
Each game's ASSETS.md says where every asset comes from. Some games draw their art and generate their sound in code, so they ship no layered art or audio files to edit. Third-party licences are listed in THIRD_PARTY_NOTICES.md.
55 games' packages have passed the clean-room check: unpacked on their own, installed from the lockfile, built, typechecked and tested.
Tower costs and stats live in data/towers.json. Change the Bolt tower's cost or damage, rebuild, and the game uses the new values without touching engine code.
Read the setup documentationTwo one-time licenses per game. Pick by how the game will be used; the comparison page explains each one.
Building your own game or product?
Standard covers one end product, yours or one named client's, with monetization allowed.
Making games for clients?
Extended covers up to 5 end products, including handing the source over for each client's own product.
Running your own game portal?
Extended also covers running the game on up to 3 portal domains your company owns.
License terms are drafts until they are approved. The exact terms and price are shown before you pay.
Check the product page (demo, package contents, requirements, known limitations), then add the license that fits your project to your cart.
Pay on the payment provider's hosted checkout. Your library unlocks the source ZIP once the provider confirms the payment; some payment methods take longer to confirm.
Follow the included README to install and build, change content and branding, then deploy the static build to your hosting.
You'll need working knowledge of TypeScript and a Node.js toolchain. Ads, analytics and backend services are not built in; you connect your own.
The complete project for one game: its TypeScript source, data files and tests, the shared packages it depends on, a lockfile, a README with setup steps, a manifest of every file with its checksum, and the third-party notices. You produce the production build with one command. Each product page lists its package's exact contents.
Each game is designed and built in-house: its code, levels, art and sound were made for it, not reskinned from a purchased template or asset pack. The only third-party parts are open-source libraries and openly licensed fonts, listed in the game's ASSETS.md and notices. The genres themselves are familiar ones. A game carries the Original label once staff have reviewed its current release.
Node.js 22.18 or newer and pnpm. Changing content and balance is mostly editing data files; deeper changes need TypeScript and web game development experience. The games use Phaser 4 (2D) or Three.js (3D), with the exact version on each product page.
Yes, within your license scope: rename, reskin, rebalance and change content. Many games keep content and balance in JSON data files. Some generate their art and sound in code, so there are no layered art source files; each game's ASSETS.md says where its assets come from.
Extended. Standard covers one end product, yours or one client's. Extended covers up to 5 end products, including client work with source handoff, or up to 3 game portals your company owns. The licensing page compares them. The terms are drafts until sales open, so read the license text shown before you pay.
Access is granted only after the payment provider confirms your payment; some payment methods confirm later than others. Your library then shows the source ZIP, documentation and license record. Each download uses a short-lived private link.
Under the draft terms, both licenses include 12 months of updates and 6 months of integration support. The terms are still being finalized; each product page and the checkout state them before you pay.
Before a release can be sold, its ZIP must pass a clean-room check: unpacked on its own, it has to install, build, typecheck and pass its tests. If a package still doesn't work as described, contact support from your library. The refund policy is being finalized and is published before sales open.
It differs per game. Each product page lists the controls (touch, mouse, keyboard, gamepad), screen orientation and the languages included in the game itself, separate from the store's language.
Free tutorials and complete, copy-and-paste games from the studio that makes these.